You can make math fun for even your youngest learners! These games are made specifically for young learners and their families. With just a few manipulatives, or with materials from around your house, math can come alive with our hands-on games. Just click on the title of the game that interests you and you’ll be able to download the instructions!
We will soon have all of our games available in Spanish, Vietnamese, Somali, and Traditional Chinese!
Flip over 2 dot cards, roll a die to see if it lands on More or Less. If the die lands on More find the card that has more dots. If it lands on Less, find the card that has fewer dots. If they are the same, prove how you know they are equal!
Goal: Players begin to compare two numbers to find which one is more, less, or if the numbers are equal.
Each player starts with a game board covered with counters. Take turns rolling a die to decide how many counters you get to remove from your board. The first player with 0 counters left is the Zero Hero!
Goal: Your child will begin to subtract (take away) and understand the number zero.
In Match It, you'll work to match cards that have the same number of shapes on them. At first you'll play with cards that have 1-4 shapes on them. When your child is ready for more of a challenge, you can try playing with cards that have 1-6 shapes on them.
Goal: Children begin to recognize the number of shapes (1-6) on a card and match cards with the same number of shapes.
In Sort It Out, your child will begin to identify attributes (something that tells us what an object looks like, such as color) of mini motors and then will sort the mini motors into different categories based on those attributes.
Goal: Children begin to group objects based on an attribute or characteristics. As they continue to play children are able to then regroup those objects based on another attribute or characteristic.
In Pattern Trains your child will work to copy and continue the patterns that are shown on the pattern train boards. As they build up confidence, they will have the opportunity to try to create their own pattern.
Goal: Your child will begin to copy, recognize, continue and create patterns (something that repeats over and over again).
In Park It children will roll a die and park their vehicle in the corresponding numbered parking spot. When children are ready for more of a challenge they will roll 2 dice and begin to identify more numerals.
Goal: Children will practice counting dots (1-12) and matching their count to the correct numeral (written number such as 1, 2, 3, etc.).
Children will use their detective skills to figure out what shape is hiding in the mystery bag. As they play they will become familiar with various 2D and 3D shapes and will begin to tell different shapes apart based on their attributes.
Goal: Your child will use detective skills to figure out what mystery shape is in the bag. It may be a 2-DIMENSIONAL shape (2D shapes are flat) or a 3-DIMENSIONAL shape (3D shapes can hold something inside of them).